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Is Getting Over It the Hardest Game? Analysis & Facts

Thomas Ethan Wilson Martin • 2026-06-06 • Reviewed by Oliver Bennett

Anyone who’s watched a streamer slam a desk over a virtual mountain already knows the pull of Getting Over It with Bennett Foddy. It’s a game that turns a simple climb into a test of nerves, and its difficulty has sparked endless debates about what “hard” really means.

Release year: 2017 ·
Developer: Bennett Foddy ·
Average completion time: Around 2-3 hours for skilled players ·
Platform availability: Windows, macOS, iOS, Android ·
Estimated copies sold: Over 2 million by 2018

Quick snapshot

1Confirmed facts
  • Game released in October 2017 as a Humble Monthly bundle title (Markiplier Wiki)
  • Designed by Bennett Foddy with a deliberate failure-strip-progress mechanic (Uppsala University thesis)
  • Markiplier completed the game on stream (Markiplier Wiki)
  • Speedrun world record under 1 minute (community-recorded, not independently verified in our sources) (Markiplier Wiki)
2What’s unclear
  • Whether Getting Over It is definitively the hardest game ever made
  • Exact number of active daily players
  • Precise correlation between ADHD and difficulty-based game appeal
3Timeline signal
  • October 2017 – Game released (Markiplier Wiki)
  • Late 2017 – Viral among Twitch/YouTube streamers (Markiplier YouTube series)
  • 2018 – Over 2 million copies sold (Markiplier Wiki)
4What’s next
  • No sequel announced; Bennett Foddy continues independent work
  • Speedrun community remains active, pushing times lower
  • Game may gain renewed attention through ongoing “rage game” trends

Seven key facts, one pattern: the game’s difficulty isn’t about reflexes—it’s about enduring total loss of progress.

Fact Value
Game name Getting Over It with Bennett Foddy
Release date October 2017
Developer Bennett Foddy
Genre Platform, physics-based
Primary mechanic Use a hammer to climb a mountain via mouse controls
Known for Extreme difficulty and philosophical commentary on failure
Speedrun world record Under 1 minute (as of 2025)

What is Getting Over It?

Getting Over It with Bennett Foddy is a 2017 indie platformer where players control a man in a cauldron who uses a hammer to claw up a mountain. The controls are intentionally awkward—the hammer is operated by mouse movements, and one slip can send the player tumbling back to the bottom. The game carries a clear message about dealing with failure, as Uppsala University game studies research notes: the struggle-frustration-retry loop is central to the design.

Game premise and control scheme

  • You control a character in a cauldron with a hammer as the only tool (Markiplier Wiki)
  • Mouse movements swing the hammer; physics determines momentum
  • No save points—every fall is permanent progress loss

Developer Bennett Foddy’s design philosophy

Foddy explicitly designed the game so that failure can strip away all progress, making loss part of the core challenge. The Uppsala University thesis describes this as an intentional design choice to provoke frustration and reflection.

The implication: The game asks players to accept that failure is not a bug but a feature—a philosophical statement about persistence.

The catch

Most games give you checkpoints. Getting Over It doesn’t. As Epilogue Gaming (gaming criticism outlet) puts it, the game “psychologically punishes players more than most games because it lacks the normal safety nets.”

Is Getting Over It the hardest game?

The question sparks endless debate. Getting Over It is often ranked among the hardest games, not for mechanical complexity but for its unforgiving structure. One slip can undo hours of progress.

Difficulty compared to other hard games

Common contenders for the hardest game title include Dark Souls, Cuphead, and Getting Over It. No universally agreed hardest game exists—difficulty is subjective and depends on skill type. Epilogue Gaming compares the psychological effect to gambling-like reinforcement, where the prospect of sudden progress keeps players hooked despite punishment.

Psychology of the challenge

According to the Uppsala thesis, the game can satisfy intrinsic motivations—especially competence and autonomy—despite repeated punishment. Competence is built incrementally through small successful saves, and autonomy is maintained because continuing after failure is a voluntary decision.

Why this matters: Players who persist are not masochists; they are exercising a growth mindset, as a YouTube commentary on games and mental health suggests: people with a growth mindset enjoy tasks more, perform better, and keep trying longer.

The trade-off

Players who feel that mastery remains reachable find the frustration beneficial. But for many, the total loss of progress is too punishing—the game’s design chooses its audience.

Has anyone completed Getting Over It?

Yes—thousands of players have finished the climb. The speedrun community has pushed completion times down dramatically.

Speedrun records and completion statistics

  • World record speedruns are under 1 minute (community-tracked, e.g., on speedrun.com)
  • Many streamers have completed the game on camera, including Markiplier (Markiplier’s YouTube playlist)
  • Skilled players typically finish in 2-3 hours for a first run

The pattern: Completion is possible but requires extreme patience—the game’s difficulty is psychological, not reflex-based.

Did Markiplier ever finish Getting Over It?

Yes. Markiplier’s multi-part YouTube series became a defining moment for the game. His journey from rage to eventual triumph mirrored the game’s core message.

Markiplier’s relationship with the game

  • He played multiple sessions, often showing visible frustration—titles include “I LITERALLY THROW A CHAIR IN RAGE” and “THIS GAME HAS BROKEN ME” (Markiplier YouTube playlist)
  • He ultimately completed the game (Markiplier Wiki)
  • He later returned for a “Getting Over It Again” video (YouTube video)

Streaming history and community impact

Markiplier’s playthrough contributed significantly to the game’s viral popularity. His public struggle—and eventual success—became a narrative that resonated with viewers.

What is the number one hardest game in the world?

There is no universal answer. The title shifts depending on who you ask and what skills they value.

Common contenders for hardest game

  • Dark Souls – punishing combat, intricate level design
  • Cuphead – relentless boss patterns
  • Getting Over It – psychological endurance over reflex

How difficulty is measured

Difficulty is subjective. Epilogue Gaming argues that Getting Over It stands apart because it threatens players with their own incompetence throughout play—a rare psychological dimension.

The catch: Hardest is a label that says more about the player than the game.

What games do people with ADHD play?

No clinical research directly links Getting Over It to ADHD, but some players report that repetitive focus tasks help them concentrate.

Getting Over It and ADHD

According to the YouTube commentary on games and mental health, people with growth mindsets persist longer—and the repetitive, feedback-heavy design of Getting Over It may appeal to those seeking focused engagement. However, no direct correlation has been proven in peer-reviewed research.

Game design elements that appeal

  • Repetitive physical task that demands sustained attention
  • Clear feedback loops (success/failure)
  • Autonomy in deciding when to continue

What this means: The game’s structure may unintentionally benefit certain cognitive styles, but this remains anecdotal.

Timeline

  • October 2017 – Game released as part of Humble Monthly bundle (Markiplier Wiki)
  • Late 2017 – Viral popularity on Twitch and YouTube, including Markiplier’s series (Markiplier’s YouTube playlist)
  • 2018 – Over 2 million copies sold (Markiplier Wiki)

Clarity check

Confirmed facts

  • Getting Over It was released in 2017 (Markiplier Wiki)
  • The game uses a hammer-and-body climbing mechanic (Uppsala University thesis)
  • Markiplier completed the game on stream (Markiplier Wiki)
  • Bennett Foddy designed the game with a message about failure (Uppsala University thesis)
  • Speedrun world record under 1 minute (community-tracked)

What’s unclear

  • Whether Getting Over It is definitively the hardest game
  • Exact number of active daily players
  • Precise correlation between ADHD and difficulty-based game appeal

Quotes from the community

“The game’s struggle-frustration-retry loop is central to its design.”

— Uppsala University thesis on game design (full text)

“It psychologically punishes players more than most games because it lacks the normal safety nets of checkpoints and save points.”

— Epilogue Gaming analysis (Epilogue Gaming)

“People with a growth mindset enjoy tasks more, perform better, and keep trying longer.”

— Commentary on games and mental health (YouTube video)

For players who treat this game as a pure skill test, the reality is both simpler and more complex. Getting Over It demands not just coordination but the willingness to lose everything and start again. For the average gaming enthusiast in 2025, the choice is clear: either embrace the frustration as part of the experience, or walk away—because the game will not meet you halfway.

Related reading: **South of Midnight: PS5, Soulslike, Horror, Difficulty Guide** · **Sense of Self: Definition, Signs & How to Build It Strong**

Additional sources

youtube.com

For players who enjoy extreme difficulty, the psychological endurance required in Getting Over It is comparable to mastering the hardest language to learn, where frustration and persistence are equally tested.

Frequently asked questions

How long does it take to beat Getting Over It?

Skilled players usually finish in 2-3 hours on a first run. Speedrunners complete it in under 1 minute.

Can you play Getting Over It on a phone?

Yes—mobile versions for iOS and Android were released in 2020.

What is the highest point in Getting Over It?

The mountain peak is the ultimate destination. Once reached, the game ends.

Why does everyone fall off the mountain in Getting Over It?

The physics-based controls make each swing a risk. One small mistake can send the player tumbling to the bottom.

Who created Getting Over It?

Bennett Foddy, an independent game developer known for philosophical design.

Is there a sequel to Getting Over It?

No official sequel has been announced. Foddy continues to work on other independent projects.

What is the message of Getting Over It with Bennett Foddy?

The game is a commentary on failure and persistence—it asks players to accept loss as part of growth.



Thomas Ethan Wilson Martin

About the author

Thomas Ethan Wilson Martin

Coverage is updated through the day with transparent source checks.